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I do think that in some ways Minecraft is catering to the people who just want a simple game to play that is very in depth with all of the things you can do. A couple years ago it was make a world, punch some wood, get some tools and armor, build a thing or two, fight the dragon, then the wither, get a beacon, built big things.

These days there is so much more that can be done, and with infinite(nearly) world generation massive civilizations can be built if you have the time, and a couple hundred friends who also have the time. lol

Bedrock edition also brings a new facet of the game. Have you tried to beat the Bedrock Wither in plain vanilla survival? No, you say? Its a spiritual experience. It is by far… the hardest thing to do in vanilla Minecraft game-play wise. Its much harder than the Java equivalent. As a matter of fact, they are not equivalent, not even close.

I think moving forward people want to create "living" builds, with villagers who do things for the player like gather and fill a chest with a food item for XYZ material, or an amount of emeralds. The bartering system is nearly there.

I for one, enjoy the hell out of the intricacies of the game. Farms be damned, or not, I love it and will keep playing for a long, long time.

I think KF put it very well. To try and expand on that and tap into the article about telling a story on here. I think a lot of players are trying to find that blend of Tango Teks tektopia mod where villages get a more ecosystem feel like the piglins and hoglins bring, and the “living” world feel of the realm of Vasten by Fixit i believe it is.

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